# Starting a game Escoria looks for a start script for your game. You can configure its path in `platform/game_start_script`. It should look like this ``` :start change_scene res://game-dir/rooms/your-first-room/scene.tscn ``` Note that the `:start` event is not used anywhere else. The start script does not use `:load`, because loading save games has to disable events. So if `:load` was used, your legitimate events at the start of your game would not work. And not checking for game loads would completely break your game every time you load a save!