# Telon Telon is responsible for fading in and out, and dealing with input. You will interact with it through the `AnimationPlayer` interface using `cut_scene`. ## Fading * fade_out * fade_in ## Input These animations control all input * disable_input * enable_input Use `disable_input` to disable player input during eg. cut-scene-like sequences where skipping dialog would cause problems. You can also look into `set_hud_visible` when making these kinds of sequences. Note that `disable_input` disables autosaves, because if an autosave would happen in this type of a sequence, loading it back would put the game in an undefined state. Because the variables are global, you're encouraged to use these tightly, so you don't cause a bug where your game disables input forever!