tool extends EditorScript func _find_placeholders(scene, p_anim = null): if p_anim == null: _find_placeholders(scene, "animation") _find_placeholders(scene, "states") return var anim = scene.get_node(p_anim) if anim == null: return var list = anim.get_animation_list() for a in list: var res = anim.get_animation(a) var count = res.get_track_count() for i in range(count): var tpath = res.track_get_path(i) var npath = str(tpath).split(":")[0] var node = scene.get_node(npath) if node != null && ((node extends InstancePlaceholder) || node.get_scene_instance_load_placeholder()): if !(a in scene.placeholders): scene.placeholders[a] = [] if npath in scene.placeholders[a]: continue printt("******* adding placeholder ", a, npath, scene.placeholders[a]) scene.placeholders[a].push_back(npath) func _run(): var scene = get_scene() scene.placeholders = {} _find_placeholders(scene)