Le_Dieu_du_fond_du_Jardin/docs/music-and-sound.md
2020-05-07 17:33:05 +02:00

1.5 KiB

Music and Sound

Music

Make your game come alive with some music.

The background music can be controlled from .esc scripts using the set_state bg_music command. To play music when a scene loads, create a new .esc file, load it from the Events Path property of the scene node and add the following contents:

:ready
set_state bg_music "res://demo/audio/music/demo_melody.ogg"

Assuming demo_melody.ogg is a music file which exists under that resource path in your project.

Controlling music streams

Similarly, you can also control music by triggering actions on items in your scene, for instance by using custom turn_on and turn_off actions on a radio item in your game with the following .esc script added to its Events Path property:

:turn_on
set_state bg_music "res://demo/audio/music/demo_melody.ogg"

:turn_off
set_state bg_music off

Sound

You play sound files with play_snd.

You can add an AudioStreamPlayer2D to any item, calling it audio. Please see the reference for more info.

For idle animations, their idle sounds, it's preferred you use the animation node to control the audio stream.

Controlling volume

Currently there exists no API for controlling music through Escoria.

There is a setting escoria/application/dialog_damp_music_by_db which allows you to dampen the background music while someone's speaking.

See Decibel scale for details.